Shaintar_Legends Awaken_Rangers at Large

New Bride
Blackwing

Raven Dreams

I flew alone in the white winter night
Cold winds and ice deep within my weary fright
In the night my mind in the darkest of dark
Death was close, close to my lonely heart
The tomb at the ready
Even falling apart
Some would say this is fine art
Or better yet Art at his finest…

Wrapped in winters black roped plaque
All I wanted was to lie down and rest
In peace and upon a widows breast
For then we could know each other
Pains shared, blood expressed
Oh Cassandra
You are an angel divine
Winters mist and love sublime

Umbrellas to shield us from our earthly fears
Of natures whims and weather so ghastly grim
I turn my head, staring into the past
Your breasts of life make me gaze on back
When I was the raven
Flying noble and high

Now all I see are empty dark skies

Vaso

View
Curious Encounter at Fylg
Blackwing

All but a Dream

Fleeting these sands of time,
Shards of unmade memories fond.
Visions of futures intertwined,
Ripples fade into the vast beyond.

Verbal passions heard only in sleep,
Flaming iris, no spoken goodnight.
False hope stopped afore I weep,
Piercing sword, Raven lost in flight.

Emotions Rivers a depth too high,
be forgotten not under amnesia,
Capturing Ma’ats feather from skies,
Tears taste like pyramids; synesthesia

Golden plume fallen from black bird,
Clear Quartz protection of his journey.
Quasicrystal love in unspoken word….
Atum- Burns pages from our story.

Ramirez

View
Long Recon Rangers: Report One 3126
Og'M'Drakar and the Tempest Vortex

Lord Mayor, Colonel Baron Wolfhaven, Alexander

Commander of the Legio Heroes

Liberated city of Tirene, Camon

Twenty Second Day of Festival Moons, Year 3126 Under the Light

Thunder Hawk 31st, 3126

After dispatching Alpha Team to Almahrad, I met with my Long Recon Team. Since last year, the team gained a few members.

  • Sergeant Flint Ironfinder
  • RFC Zathras
  • Ranger Wonderkill
  • Ranger Ssslikk
  • Ranger Jarvis Beerson
  • Drew

And a new recruit, the Priest of Light, Elrick who took the cloak. I was honored, before this new assignment to officiate the following promotions.

  • RFC Zathras, goblin, was promoted to Corporal and given second in command.
  • Ranger Ssslikk, dregordian, was promoted to RFC

Once the paperwork was handled, I began my briefing. Since their arrival in 3122, Tempest forces have been increasingly pervasive. Despite our initial success on Jubilation Day 3123, the Tempest have appeared to find new footing and their predations increase by the season.

The main issue we have faced dealing with Tempest is to discover their primary base of operations. Speaking with Sir Regillus, I have come to believe that Tempest established a large scale staging around somewhere hidden from our ability to scry.

However, a recent mission by the Alpha team to Og’M’Drakar uncovered a significant Tempest presence on the Isle. Though, discussions with the Guardian Gathers have born little fruit. They claim, correctly or incorrectly, that the Tempest have invaded the isle, but they do not have a large scale base. In fact, according to the Gathers, the Tempest do not travel off the island, save, perhaps, via Tempest Vortexes within the eyes of Tempest Cyclones.

With this in mind, I have come to fear that Tempest DOES have a large scale base of operations, but not on “The Eye of the Dragon.” In fact, I think the operation on Og’M’Drakar is merely a waystation, a landing and jumping point for Tempest operations in our area. However, if not on the isle, where?

This question has plagued me and none of our network of scouts has been able to provide better answers. And, all the scouts I have sent to the isle have failed to return. So, I chose to turn to the Long Recon Team and hope their unique training would allow them to succeed where more combat oriented teams have failed.

The mission was simple. The LRT was to proceed to Og’M’Drakar and gain access to the island. From there, scout the Tempest operation and, if possible, gain access to a Tempest Vortex to locate the actual Tempest base of operations. A daunting task to say the least.

Before I dismissed the team, I presented Drew a unique bauble that had come into my possession. Though second, or third, hand, what little I knew of the dark gray polished stone, with amber crysarium striations was that IT might have some effect when dealing with Vortexes or whatever means of travel the Tempest used. How, or why, I could not say. But, I ordered Drew to protect the stone and return it.

My hope, was simply that during the trip, or in such close proximity to such Teleportation devices the true nature of the stone might be revealed. And with it, our understanding of who the Tempest truly were, and how they came to arrive in Shaintar.

Despite all, our meeting was brief and I sent them to meet with Sergeant Major Stormhammer for equipment. I know they went to dinner, I believe at the Wayfarer’s Rest. After which, they collected their Long Recon Equipment and departed the city.

Adapt Fast. Blend In. Stride Long.

There was noting more for me but to wait, and focus on the myriad other concerns. The Emissary, the Eternal Desert, Velkakar’s remaining minions, the power struggle in Echer’Naught, and the war in the north, to name a very few.

Via Farspeaker Moonsilver and, the curious Trokash, I managed to receive the following report just after the Long Recon Team managed to traverse a Tempest Vortex, perhaps never to return.

Festival Moons 1st, 3216

The Team arrived in Kore without incident. However, Trokash relayed that the Alpha team’s meddling in the affairs of the Olarans during the Erlgen funeral have had far reaching consequences. Rangers, in particular those of my command, are not particularly welcome right now in much of Olara. Honor has been impugned.

Festival Moons 6th, 3126

The team arrived safely in Rhion.

Festival Moons 7th, 3216

The team arrived in Jasara. Though initially there were no issues, it would seem that the Long Recon Rangers managed to get themselves caught up in an armed combat between Witchmarked Troglanesh and Goblinesh from the city.

Taking the side of the Goblinesh, the LRT was arrested by the city’s Ogre Guard, save for Elrik and Sgt Ironfinder. Luckily, the Sergeant was able to “negotiate” for his team’s release, but they were forced to be more circumspect and leave the city early to avoid further complications.

A note: It would seem the Blood Witch’s influence grows. Despite our efforts to combat the Tempest and whatever emerges in the sands, perhaps we have considered the Blood Witch a Goblin issue too long? Our new alliance with Rool should give us a position to begin countering her Blood Corruption. Yet another foe to face…

Festival Moons 9th, 3126

When the LRT arrived at Bralk, they were denied entry. It would seem that all the Gathers have closed their doors to most travelers for fear of Witcharked. Never the most hospitable people, the Goblinesh have grown paranoid. Perhaps there is wisdom in this? Clearly the Blood Witch is poised to control the entire region.

Worse for the team, they were robbed in the middle of the night. Though they managed to track the Thieves north, they soon found themselves left behind as the robber’s fast horse quickly outpaced them. Nevertheless, Sgt Ironfinder believes the culprits worked for Red Store, due to their expensive, lavender soap and silk clothes. Few thieves are so lavishly equipped.

Sending Wonderkill back to alert the Goblinesh of Bralk, the LRT continued north toward Fylg.

Festival Moons 14th, 3126

The Long Recon Team arrived safely at Fylg, but were not allowed within the Gather. Echer’Naught’s Alpha Team had previously used Fylg as a launching point for their mission to Og’M’Drakar, and though they successfully managed to acquire the rare waters which created a cure to Vainar’s Bane, the plague decimated the Elves, still many of the Gather’s best Guardian’s were slain.

Ergo, they were loathe to allow anyone, especially strangers into the gather. More so, if those Rangers sought access to the isle. However as fortune would have it, while they were “negotiating” with the guard’s at Fylg’s gates, the Long Recon Ranger were met by an old associate, Trokash.

Since the death of Velkalar, Trokash had been fairly absent from reports. However, it would appear the orc was in the Northern Gathers working some angle and happened upon the team. Due to his aide previously, the Long Recon Team confided in him the basics of their mission. And, due, I feel, to his attraction to Drew, he agreed to help, though his price would be discussed later, and steep it would be.

After hearing of their situation, Trokash informed them that they would be getting no help from Fylg. The Alpha Team’s mission on the 17th of Falling Ice, 3126 to retrieve pure water had resulted, as stated, in the deaths of over 30 of the Guardian’s greatest Defenders. While Alpha Team was saved, the Ranger, and outsiders in general, had worn out their welcome. There was no way the Guardian Gather of Fylg would sacrifice their blood on another crazy Ranger mission. I would not ask them to do so.

Trokash ALSO informed the Long Recon Team of the difficult political situation in Olara. Again, Alpha Team had interfered with Olaran justice to protect the life of the Royal Sheriff of Echer’Naught who had been puppeted to kill a member of the Royal Family on Red Wolf 1st, 3126. Regardless, the Olarans sought his death, and by preventing the summary execution, the Rangers strained relations between the Olarans and the Ranger Corps. In time the wounds will heal, but for the moment, we can expect little courtesy from my brothers in Olara.

Instead, Trokash made an offer. He had contacts in Grol, the eastern Guardian Gather. The LRT would head there, while he went ahead to prepare. Once there, Trokash would arrange transport to the island. In return, the Rangers would pay all costs. Also, Trokash’s “fee” would be discussed later, assuming he was able to make arrangements. Sgt Ironfinder agreed, and the team spent a lavish night in Trokash’s camp.

I hear that Drew spent a particularly pleasant night with the orcish trader.

In the morning, Trokash headed north, and the Ranger followed on horseback. Four days into the trip, the LRT encountered a lone woman and a broken wagon just off the road near the Evershade Forest. Wonderkill suspected a trap, and though the Rangers pressed for information, nothing about the woman was obviously unsettling. Still, the Rangers were cautious, all but the newest member, Elrick.

RFC Jarvus Beerson and SGT Ironfinder worked to repair the wagon while the woman explained that her wheel had broken and her companions left her behind. They fear attack by Witchmarked or bandits. Once the wagon was repaired, the woman invited the Rangers to dine with her. All the former members politely declined, but Elrick eagerly accepted.

After dinner, all went to bed, save for the posted watch. At nearly the 13th, the Rangers were alerted to movement, but before any could respond, Flayed Ones, corrupted minions of the Blood Witch attacked the camp, pummeling Elrick who could not seem to wake, and surprising the others.

Battle ensued with most of the Rangers unarmored. Cpl Zathras scrambled up a tree and began raining down Eldritch energy into the corrupted monsters. However, even as the tide turned for the Rangers, Zathras was suddenly taken over and turned his powers on his own men. RFCs Jarvus Beerson, Wonderkill, and Ssslikk took the worst of it, while still being attacked by Flayed Ones.

Meanwhile, under the wagon, Drew awoke to the calamity. She crawled free, only to hear whispers from within. The woman seemed to be guiding this battle. In response, Drew lit the wagon on fire, and hoped to smoke the villain out. Ssslikk had other ideas.

The massive dregordian rushed Zathra’s tree and ripped his perch out by the roots, tossing the goblin wizard to the ground. Then, realizing the true threat, Ssslikk used the tree as a club and crushed the flaming wagon. Still, Zathras fired on his own.

Seeing this, Drew snatched up an oil lamp, aimed, and hurled it through the broken wagon straight onto the Morden witch who instantly burst into flames. Zathras was freed, as they watched witch and wagon burn to ash.

RFC Jarvus Beerson still punched Zathras, though the Corporal declined to press charges.

At this point Elrick awoke refreshed and seemed confused about the sad state of affairs. Though, he quickly set about healing those around him. And, with their rest truly over, the Recon Rangers packed up and headed north.

Festival Moons 21st, 3126

Finally, the bedraggled Long Recon Team rode into Grol to be met by Trokash who explained the Defenders and Guardians refused to help, but he had another idea. Leaving the others to rest and eat, Trokash took Sgt Ironfinder down to the docks where Trokash had negotiated purchase of a stout fishing vessel.

Once purchased, the dwarves and the orc set about modifying it to be piloted by one man. Meanwhile, the others help load “special cargo” for Trokash. By early morn, the boat was ready and the team boarded, shoving off. Over the next few hours, the boat sailed across the glassy lake under a cloud sky, Unidar alone in the sky.

Festival Moons 22nd, 3126

Before dawn, Trokash ordered the Long Recon Team into the water. The Dwarves clung to hastily cobbled flotation devices pulled by Ssslikk. As the boat continued on course, the LRT veered off, swimming for a spot on the beach north of Trokash. Just as they reached the shore, the shipping vessel beached.

In moments, Tempest forces swarmed the wreck, only to be annihilated by a massive arcfire explosion, drawing the attention of all the Tempest in the area. With the last of the night as cover, and the distraction pulling forces south, the Long Recon Rangers stormed the beach and slipped into the forest, narrowly avoiding Tempest patrols.

They headed inland, only to find Trokash, again, waiting. Here, he demanded his price. Trokash knew the value of accurate information about Tempest operations and a base, so his price was that he would receive an unedited report from the LRT upon their return. Or, they could refuse and try to make the Vortex alone. Having no choice, Sgt Ironfinder agreed.

Then, Trokash produced a large sack and told the Rangers to drop everything in, armor, weapons, gear… Ssslikk refused to give up his Soul-bonded Kayakor and Drew was forced to use some the Morden Witches brew to render him unconscious. Before departing, Trokash provided all the caster a bean which when swallowed provided concealment for a few days, until passed. Then, unarmed and nearly naked, Trokash shackled the team together and approached the Tempest Castra posing as a slaver delivering slaves.

Here, I will allow Trokash to describe the scene.
“The Tempest Casrta is large, built in the ruins of a larger, older ruins, the last remnents of the end of the Dragon War (2234) 892 years prior. Nestled against a rocky ridge, the natural and man-made fortifications make a stealth approach nigh impossible. Tempest Scouts heavily patrol the region around the Castra, and Turned Storm Riders circle above.
Above, dark clouds rotate ominously creating a perfect pitch dark hole in the sky. Azure blue lighting forks down with alarming frequency, striking a series of carefully placed obelisks. With each strike, crysarium infused script glows with unearthly power, sending out tendrils of energy rippling through the ground, like glowing veins. Wind howls and tears at any not bound to the Tempest god. As for the Tempest, they move through the maelstrom of forces as one born to the Storm.
The Castra is less a military camp, however, and more a processing center and way station for Tempest forces moving around Shaintar. Long lines of captured prisoners or slaves are led in chain gangs through the main gate toward a central complex in the very heart of the castra. There, groups of Storm and Tempest Magi hovering overhead, cocooned within the buffeting winds, azure lighting playing across them, arcing from one to another as they bend and twist the power of the storm to their dark wills.
In groups of 30-60, prisoners, and their guards, mount a stone dais flanked on all sides by hissing and crackling obelisks. Azure lighting pops and crackles, crawling over the stones, the mages, and the victims in the center. Then, as the Magi’s voice raise to the spinning hole in the sky, FLASH!, those within the circle of energy disappear in a clap of thunder and lighting, the sound rolling across the ground like an earthquake. The next group huddles cowering just outside the ring of sparking stone spears, ears bleeding from the booming, eyes filled with light flashes and terror.
Then they too are led up the weathered steps into the energy trap and are zapped from existence by the fury of the storm…”

Using an alias, Trokash managed to convince the Tempest mercenaries that he was a legitimate slave trader, though I do not know how, and pass into the camp. Unfortunately, he was forced to spend most of his capital bribing the last of the guards, who was suspicious of the unconscious dregordian and the hard looking “slaves,” but in the end the orcs honeyed words allowed the Rangers to pass, joining the huddled slaves waiting to step onto the dais.

As soon as they were taken, Trokash retreated, rushed to a hide established early where he retrieved a compact Arcfire device, one of the mad bombers designs. Waiting until the last moment, Trokash managed, by means, to drop the device into the Vortex just as it sent the Long Recon Team into oblivion. And then, they were gone…

Later, when he returned their gear to the Headquarters, Trokash explained that it was highly likely the Tempest would have the landing point well secured. Without some for of distraction, the Long Recon Team might never escape. Though it risked killing them as well, he hoped that the blast might give them cover to get free of the Tempest long enough to complete their mission.

It also might strand them on the far side, but he had done his best.

Addendum

I sit hear in the burned and shattered remains of Tirene’s keep, White Silver Wolves and Prelacy Paladins marching outside, and I wonder what is happening to my world? As of this morning, I received word that Alpha Team has just boarded the Sea Ranger headed west. My Long Recon Rangers have just entered a Tempest Vortex into what may the most dangerous Tempest outpost in all of Shaintar. And, north of this husk of a city, forces of Darkness mass for a counter attack. To survive, I must rely on the mutual fear that should we not work together, both the Prelacy’s forces and my own will be destroyed…

So many threats, Darkness, Tempest, this emergence in the desert…

I miss my Lady. I miss my city. I miss home.

Your most obedient servant,

Lord Mayor Wolfhaven, Colonel

Tirene, Camon

View
Liberation of Tirene, Report Two
Wolves and Prelacy

Lord Mayor, Colonel Baron Wolfhaven, Alexander

Commander of the Legio Heroes

Wolfhaven Manor, Echer’Naught, Olara

Thirty Third Day of Festival Moons, Year 3126 Under the Light

We have been victorious, but at a great cost. Worse, our “truce” with the Prelacy forces is tenuous at best. This is a beast we must deal with soon, if we are to succeed. When Darkness is purged, I must meet with the Blades in Camondel.

Festival Moons 17th, 3126
Over the afternoon and night of the 16th, I met with my commanders, and even envoys from Captain Leurant of Camon. Together we established our avenue of attack. River Trade Coalition marines were already constructing a small flotilla of craft on the Camon River for use in the assault.

An advanced force of Rangers and RTC marines would make a dawn attack on the port town west of Tirene. If they were able, they would take the west gate before it was closed to them. Baring that, they would clear and torch the town, cutting off any reinforcements or attack from the western gate of the city.

I, with my main force, would begin siege from the south. Siegemaster Withenbrow “Whit” Brimstone’s men would erect the engines on the flat field to the south. Dwarven druids from Olara would begin carving a series of trenches approaching the city.

Meanwhile, Captain Leurant would approach from the east road, and deploy his cavalry forces to the north of the city, effectively surrounding Tirene. Our main attacks would come from the South and East, Wolves and Prelacy respectively.

I assembled the chosen Wolves and briefed them on the mission. Then, they loaded boats under cover of darkness and began to pole silently north, up the Camon River. As the sun rose above the horizon, the Wolves and RTC marines beached their craft and attacked the river port.

The fighting was a brutal street to street affair, but the Wolves made decent progress. Unfortunately, Shaya’Nor’s forces had always intended to sacrifice the town. They used squads of Shayakar soldiers to pin down the attacking troops while siege engines from the walls rained down death from above. That they killed their own forces in the barrage mattered little to Darkness.

By mid morn, my troops were in sight of the gate, but the constant and accurate engine fire began to stall, and break up the assault. Against the wishes of my commanders, I chose to take the field personally, hoping to draw some fire from my men, and make a clear statement to the occupiers.

I approached from the south, along the river in the company of a pair of Wolfhaven Free riders. We had just reached the outskirts when a block from the walls, crushed my escort, nearly killing me as well. However, I managed to ride free and reach my beleaguered men. They were trying to cut free of the press of Shayakar.

I managed to ride into the enemy flanks and clear a path for the final push, but a line of Necromancers using parts of the town for cover nearly overwhelmed us all. That, combined with accurate siege fire made an assault on the gate impossible.

Doing my best to draw fire, I charged the drawbridge, but pulled up short when I realized Shaya’Nor’s forces had trapped the bridge. Anyone who attempted to cross that way would be consumed by fire, or worse. So, I attached the White Silver Standard to my lance, thrust it into the ground just out of reach of the flames, and ordered a withdrawal.

The third siege engine stuck me then, but again I managed to ride free. By now, my Wolves were steadily fighting south, Darkness in pursuit.

What neither the assault teams, nor Shaya’Nor’s forces knew was that a second wave had infiltrated the beach landing. Their sole role was to fire trap the port town. Upon my order, they lit the buildings, burning out the Corruption and giving our retreat cover.

By mid-morning, the western approach was secured, the port town razed, and my Wolves set up on the southern plain.

I rejoined my command element on a hill south of the city, and then ordered the barrage to begin. For the next five hours, Whit’s engines pummeled the city walls while my Druids extended our entrenchments ever closer. To our east, Prelacy forces bombarded the east gate and sent wave after wave against the walls.

At just after noon, my engineers informed me the wall was weakened, but their ancient magics still held. Here, I used a tactic first tested at Velkalar’s gates. I called, once again, for my Reking Kru. On the field before me, Fekla and Grek, bearing their 12 foot enchanted tower shields, began the slow slog toward the walls. Every enemy siege engine opened up pummeling them with stone, but the massive ogres weathered the storm like hail. Behind them, an odd wagon trundled along, crewed by busy dwarves.

When they had reached the optimal distance, the Reking Kru rolled aside to reveal the cobbled together arcfire projector from a MASSIVE Arcfire golem. We managed a single blast before the Projector spent its energy, but that was enough.

Arcfire slammed into the point most weakened by out siege engines and the wall came down in a cloud of dust and the roar of thunder. My Wolves charged and were met by Shayakar solders from within the city. As the Wolves scrambled up the heap of rubble, the enemy soldiers locked shields and archers on the walls began to cut down the attacks with clouds of arrows.

Still, the Wolves pressed on as more men charged into the breech. For hours, the sides seesawed, gaining, then losing ground. But, slowly the enemy’s lines wavered, then broke. My troops stormed into the city. I signaled my cav, and the Cavaliers galloped up the pile of corpses and disappeared into the burning city.

I followed with the Wolfhaven Company of Free Riders. Inside, we found a scene of horror. Shaya’Nor had turned nearly the entire population of the city into undead and now choked our advance with thousands of zombies, ghouls, and skeletons. From the walls, regular Shayakar troops riddled us with arrows.

Our specialized troops quickly scaled the walls and began to clear the archers, but we were still faced with the daunting task of clearing the city. Taking the van, I formed my heaviest cavalry into a wedge and began to cut a path through the hordes, letting my troops fill in behind creating an extending blade of men and steel aimed at the heart of the city, the final keep.

Over the course of the afternoon Wolves fought and died. Thousands of undead swarmed out lines, only to be blasted back by our priests and druids. At my side, always, Eve, burning centuries of her life with each moment. But, after hours of fighting, we managed to reach the keep. As men from 2nd squad breached the door, Balane and Eve sumoned the forces of White Silver and LIfe.

Within, we were faced with an Ancient Vampire, Cleric of Vainar and commander of Tirene. I dug my heals into Thunder’s flanks, lowing my father’s sword like a lance. Balane and Eve opened up with streams of pure power. Around me other Wolves, White Silver Paladins, and Cavaliers charged…

We lost many, but the Vampire fell, and with him, the city. Outside I could hear the tide turn as the hordes began to break. And then, Captain Leurant arrived with his men. The east gate was secured and the Prelacy had managed to burn out the High Cleric of Vainar and his undead champions in the former Cathedral of Archanon.

However, the moment I feared was upon us. Captain Leurant, his army within the walls demanded that the Wolves withdraw and leave the city to his forces. I refused and we very nearly came to blows, but reason won the day. A compromise was negotiated. A scion of Tirene House, a survivor of the holocaust, was allowed to assume control of the city. Security would be maintained by equal forces from the Wolves and Captain Leurant’s Paladins.

It is not a permanent solution. Eventually, we will have war with the Prelacy and I surmise that will spell the end of the Church of Archanon for good and all. I am sure the Blades look forward to that day. But, for the moment, our common foe Darkness keeps our truce.

I remained in the city a week to oversee mop up operations, but ultimately, my presence served as more of a disruption, so, on the 25th of Festival Moons, I departed with RTC marines and made a quick 5 day journey down the Camon River, to the Shanais River, and departed at Rhion on the 30th of Festival Moons. Then, a short 3 day trip back to Echer’Naught.

Festival Moons 33rd, 3126
I arrived mid morning. Of course, reports arrived from Rangers across the lands. Operations in the Eternal Desert and Almahrad, Camon, and beyond continue apace. It will not likely be getting much sleep.

Your most obedient servant,

Lord Mayor Wolfhaven, Colonel

Ranger Regional Headquarters, Echer’Naught, Olara

View
Liberation of Tirene, Report One
Cleansing the Locus

Lord Mayor, Colonel Baron Wolfhaven, Alexander

Commander of the Legio Heroes

Small farming town, South of Tirene, Camon

Fourteenth Day of Festival Moons, Year 3126 Under the Light

By late Planting Moons 3126, Captain Avaron’s White Silver Wolves 4th Company and Captain Helt’s Third Company crossed the Crystal River in the face of fierce resistance and began pushing back against the Shaya’Nor lines protecting the city of Tirene. Supported by company of elements of Black Company Cavaliers, Wolfhaven Free Company of Riders, The Golden Gryphons, The Riders of the Light, and former levies of House Tirene, the 3rd and 4th Companies made slow but steady progress north, occasionally encountering Prelacy forces to their east, and, more rarely, Deniers of Death forces along the river to the west.
Heavy rains, and heavy fighting slowed advance to a crawl. But, over the course of the summer 3126 (Red Wolf- Festival Moons), the combined forces of White Silver Wolves, Black Company Cavaliers, Wolfhaven Free Company of Riders, Golden Gryphons, The Riders of the Light, former House Tirene forces, and allies sellswords, pushed the forces of Darkness within sight of Tirene’s walls.
Word has reached the army that on the 12th of Festival Moons, allies from the liberated Gather of Rool managed to assault the Witchmarked Gather of Erlg, andm through bitter fightingm defeated the Morden Vampire, freeing Erlg, and securing the River Watch. The west flank secured, the White Silver Wolves are poised to siege Tirene.

Festival Moons 10th, 3126
On the same day my Alpha Team departed the West Gate on their mission to Almahrad, the City of Dreams, I also left via the East on my way north to join the White Silver Wolves column within striking distance of Tirene. I took with me only a pair of riders as my pace was too demanding for any but a select few. We made, but frequent remounts for my guard, and Thunder’s own superlative endurance, no fewer than 80 miles per day. Near double what is usually achieved under the best of conditions.

Festival Moons 15th, 3126
Nevertheless, on the morning of the 15th, I joined the column as they approached a small farming town just south of Tirene along the Camon River. The town had just been freed the previous day, Festival Moons 14th, 3126. from Darkness forces by our Van. First in, Battle brothers of 2nd Squad (20; Sgt Jager), 3rd Platoon (50; Lt. Hess), 4th Company (200; Captain Avaron).

They were moving in forward of the column when they observed smoke rising from behind a treeline. Pushing through the copse, they discovered a unit of Prelacy Arclancers under command of a Crusader directing intense fire into the town. Though, the Prelacy were not “aiming” at the fleeing villagers, they were nonetheless killing many. RFC L’Merr, Brinchie, in command of 2nd Squad’s battle brothers, sent Balane Gloriel-elen, Eldakar, and Fritz Jager, Olaran, forward to parley with the Camonere.

Ignoring the elf, the Crusader, Captain Leurant, graciously allowed the White Silver Wolves to take the western, riverside, approach toward the town and push the infesting Darkness creatures east and into his lines. Once reported, PFC L’Merr elected to cooperate, though kept a close watch on their “allies.”

PFC L’Merr, Brianne (Alakar fighter), Friz (Olaran warrior), Lobs (Goblin rogue), Balane (Eldakar sorcerer), Tiera (korindian martial artists), and Ickabod (dregordian warrior) of 2nd squad, entered the town by the river path and entered a large open square where zombies were feasting on the terrified citizenry. As soon as the Wolves entered, the zombies shambled forward into their lines. The Wolves closed ranks and began to work through the horde, though PFC L’Mere got separated and nearly devoured. Fortunately, Fritz and others managed to reach him, fighting off the zombies.

Soon, werewolves and trolls entered the fray, pushing back against the Wolves. Though the fighting was intense, the Wolves of 2nd squad managed to push the Darkness creatures back toward the center of town, and into range of the Prelacy troops on the ridgeline. Unfortunately, the Prelacy has as little regard for the lives of the Wolves as they did for the citizens of the town. Arcfire blasts rained down, destroying the last of the darkness, most of the town, many innocent people, and nearly taking out 2nd squad in the process.

Nevertheless, the town was taken, and the Prelacy departed amicably, sending a message via Fritz that they wished to “treat” with me upon my arrival. I was, of course, unaware of any of this until the following day when I arrived to the town half burned, filled with hungry, tired, and restless Wolves.

Festival Moons 16th, 3126
As fitting for my station, the companies were called to attention upon my arrival late that evening, or early morning. Though the gesture is well received, my men have more need of food and rest than to stoke my ego. So, I dismissed them, save for those who required reporting. After which, my command tent was set up in the same battleground as the day prior.

After receiving the report from PFC L’Merr, I sent word to Captain Leurant that I would meet with him at his convenience. I then sat to enjoy my first moments out of the saddle in a week. Warm food was brought and I considered removing my riding boots when word arrived that Captain Leurant was inbound, and would arrive within the hour. I finished my meal, cleaned as best I could and awaited the Captain. Due to 2nd squad’s success of the day before, I requested that they have the honor of standing post around my tent.

Sometime in the wee hours of the 16th, Captain Leurant arrived with his column of guards. We met, and he was amiable enough, if arrogant. He politely thank me for my assistance, then just as politely demanded that I, and my Wolves, depart Camon. I politely refused, and thanked him for being such gracious hosts to my troops.

After which, things quickly devolved. More was said than needs bearing here. The simple retelling is that the Prelacy of Camon, though reduced to little more than a token holding force, still claims Camon. Under said authority, they consider our presence an invasion and an act of war.

I countered that, they attacked first, and that by stepping aside to allow Darkness through to attack Olara, they abdicated their claim to these lands, and so that by that authority, we were liberating these free people from Darkness.

Needless to say, the good Captain was not pleased. However, the cold fact remained that he lacked the troops to take Tirene without undue losses, and neither did I. So, a battlefield truce was agreed upon. We would, until Tirene was safely retaken, put aside our age old enmity for the good of the people of Camon.

I fully expect to be betrayed by his forces, and I imagine he feels the same. But, when he rode away, we had an accord. Though, he did have a final demand. It seemed his scouts had located a Corrupted Locus near the Tirene/Purity rode which the forces of Darkness were using to power their undead armies. Before Tirene fell, this location must be reduced, and Captain Leurant demanded the Wolves assist.

I agreed and we set the date for the attack on the following day, the 17th. I felt my Wolves deserved the rest. It was not to be.

No sooner had Captain Leurant ridden away when a shout went up from my guards, namely, the 2nd squad still posted outside. As I exited the tent, Fritz seemed agitated and explained that PFC L’Merr had seen a figure darting away from my tent. L’Merr and most of his squad had followed in pursuit. Though the spy was never found, we confirmed that an agent of Darkness, likely Shayakar, had heard the entire conversation. Darkness new we were coming on the 17th,

I had no choice, so I sounded the call to battle and assembled the Wolves then. A rider was dispatched to alert the Prelacy that we were attacking immediately. I could not afford to allow the enemy forces at the Locus gain time for reinforcements.

We marched within the hour, moving all night across the wasteland of Camon. Dozens of villages were scouted and passed, all lifeless remains like scattered corpses. Nothing living moved. We encountered small pockets of Darkness, but clearly Shaya’Nor had pulled back their main forces to hold Tirene.

By dawn, my Wolves had arrived within site of a large hillock to the east. It was deeply forest covered, with a clear line of site for nearly a mile in all directions. Priests and Druids attached to my company confirmed that it reeked of Darkness, Necromancy, and Corruption. Not knowing what horrors awaited my troops, I formed lines and sent out skirmish lines to scout enemy defenses.

Within a hundred yards of the treeline, arrows opened up and began cutting through my lines. Again, the van was taken up by scouts from 3rd Platoon of Avaron’s 4th Company and 2nd Platoon of Captain Helt’s 3rd Company. The skirmish line crossed the hundred yards and entered the treeline with ranks of sword swiftly following behind.

However, just as the line of sword reached the trees, my Priests and Druids shouted warning and a thick fog of inky blackness rolled down from the top of the hill like fog, swallowing the army in nothingness. Trapped and blind, my forces were quickly being overwhelmed by Darkness forces pouring down the hill, unaffected by the Obscure.

I had hoped to save her until Tirene, but clearly without some advantage my forces would be cut down before ever reaching the summit, so I call up Eve. As powerful as she is, I know that each time she uses her power, her Life burns away a century at a time. Even so, were I to try and hold her back from her true purpose, she would simply disregard my orders anyway. So, I try to use her when and where she can do the most while still reserving something of herself to have a life, perhaps?

Eve hit the lines and began to exude pure Life, pushing back against the necromancer’s spell. From the Darkness I could hear my men shouting in encouragement, following the strange elfish girl up the hill. I followed shortly after, my heaviest troops and a phalanx of Priests and Druids cutting a path to the ritual site and Life Locus.

Our combined forces swept up the western face of the hill and from the east, we began to hear the tell-tale roaring shriek of arcfire. The Prelacy troops had arrived. Caught between the Wolves and the Arcfire, Darkness troops fell back. Ultimately, we reached the summit to find an ancient grove, long hidden even from the Church of Archanon by powerful magics. However, Darkness had sussed it out and slain the druids, turning them into vile sources of Dark power.

The Wolves charged, with Eve at the tip of the spear, cutting down the Shayakar Nightguard contingent protecting one of Vainar’s vilest. We were just closing on the High Cleric of Vainar when a keening wail was heard from above. I heard the shout of, “INCOMING,” a moment before the corrupted grove, undead druids, and the Dark Cleric were consumed in a conflagration of Arcfire and smoke.

When I unshielded my eyes, there was nothing left of grove or Necromancer but ash and smoke. Striding through the devastation was Captain Leurant, caked in gore and ichor. He simply regarded us all, nodded, before striding back into the smoke. The Corrupted Locus was taken.

As we collected our dead and our own began the purification rituals, I stood a moment, looking north and west to the city on the river. Even in the light of the sun, it glowed eerily green. I could feel the evil coming off in waves…

Tirene.

Tomorrow, the final assault would begin.

Your most obedient servant,

Lord Mayor Wolfhaven, Colonel

Small farming town, South of Tirene, Camon

View
Newly made Ranger First class Lob's Report on the Liberation of Erlg
Rangers? I Guess. Work against evil? Sure!

On the 10th of Festival Moons a group of us was gathered up to be asked to go on a mission against forces like those that so recently worked against my home here in Rool, The forces of the Blood Witch.. May her name be forever cursed.
The mission would be to go into Erlg and try to blend in and find the corrupt ones, and take them out if possible. If we survive we would become Rangers, I know they are special. not as one such as me.. but I will go because the gather wants/needs me to go.
So we go get these strange tattoos on out right arms.
And off we go to Erlg, Ranger first class Chumley leading us, Ogre, Gorrum, and myself.

The journey there was uneventful and we reached the city. quite impressive, much too open for my tastes though. Not enough trees.
Trees make me feel safer.

When we got to Erlg we were immediately followed around by some of the Gurraul of the city. They were noticed to have the markings that marked them as leaning to the Blood Witch, so right away we had to tread lightly. we go to a tavern where out of the blue our contact meats us and starts chatting with us leading us to a quiet corner of the tavern.. That seemed to pacify the Gurraul for they seemed to lose interest in us at that point.
Our contact layed out that we needed to Kill the leader of the Gurraul, free the Zrumma clan which are mostly ogres and have been under siege for a good while., and find the true Mak Torkash who is a shaman.

Chumley decided it would be best to find the last first.
I started drinking around and trying to lighten moods and find directions to another tavern that might have info on the person we seek. I got lost in the crowd quickly and found a person that was a barkeep in another area. made friends with him as we wandered, when he found out what I was doing he was like golly, I can let you see him, come this way. So I came to be chatting with the Torkash for a while before the others found there way to be lead in also. it was fun moving through the earth with the barkeep.
After discussing it was decided we would go to the sieged gather and secure their aid for when the siege was broken and to scout out where the leader of the Gurraul was as we had four places he might be at any time. Chumley found where he was and the discussion was enlisted as to who would enter and kill the leader, I was trying to volunteer for it as I am fairly stealthy and was worried that the bigger folks might be found out too soon. but Chumley didn’t seem to hear me as Gorrum and Ogre was vying for the chance to go, not that I had much experience in that anyway. But Ogre was picked and when the alarm went up I said we have to get out there and at least cause a distraction or Ogre would be lost.
So we emerged and block the path of the forces trying to charge to slay Ogre, I threw many vile potions that ate at the opponent’s armor and their skin, as that was happening the shaman broke the siege.

We then met the clan leaders that were all chained up and the vampire that haunts my dreams along with a group of hobgoblins that we had to fight. The vampire got in my head, vile nasty thing she is, but we finally killed or incapacitated her allies and she had to flee but not before we damaged her.
And they gave me Ranger first class, What does that do?

View
Corporal Chumley's Report on the Liberation of Erlg
Perils of leadership

12th of the Festival Moons

The Ranger’s must be sorta desperate… They put me, Chumley, in charge…. Our mission (should we choose to accept it) was to travel from the newly liberated Gather of Rool. Now under the, surprisingly, energetic leadership of and enormously strong Ogre Ruzzalo the local area has become rather dangerous for those of the Blood Witch’s brood traveling in the area. Goblinesh Lob, Gorrum, and Ogre (I know, right?) were granted provisional Ranger status (assuming we survived, of course).

this is where it gets weird….. Rank structure in the Rangers is, obviously, pretty crappy. They put me, Chumley, a Private First Class in charge of this rather delicate mission. this and the fact that “delicate” and “Goblinesh” really doesn’t go together. Anyhooo…. We made good time to Erlg and found our contact rather easily. We noted that we were being shadowed by some Orc secret police. One burrough of the gather was under siege by the blood witch forces. Our contact said we had 3 things we needed to accomplish. 1) Find the last Shaman and recruit his/her help. 2) Kill the head of the secret police. 3) liberate the loyal burrough.

We, rather luckily, managed to find the shaman (Lob has the honor of finding him first).
The Shaman gained us entry into the loyal burrough by digging underground and I managed to locate the head of the secret police with Adept magic. There was a bit of an argument over who got to assassinate the head of the secret police. I felt the best set of skills was possessed by Ogre. He had both stealth and very good fighting. Things went slightly wrong, but the goal was accomplished. Ton of fighting in the streets to guard Shaman, giving time to get rid of corrupted loving vines of the Evershade blocking our way.

Finally we had a large fight with the Morden Vampire that has plagued us from the beginning with glowing tattooed Hobgoblin leader of Gather. Oh and weird skinned Hobgoblins too in heavy armor. I killed with siege maul Gather leader and we ALMOST killed her but she managed to teleport away. I think she’ll take it personally from now on…..

Anyhooo, Erlg was liberated by us, new Goblinesh Rangers, and me, Chumley is now promoted to Corporal. I suppose we’ll be called upon to do more dangerous stuff.

View
White Silver Wolves Report Three
Retaking Crystal River

Captain Avaron, White Silver Wolves 4th Company
Southern bank of Crystal River, east of the Sog fork.

Reporting to Colonel Wolfhaven
Echer’Naught, Olara

Planting Moons 12th, 3126

Per orders, my forces, sans my command element, departed our encampment a two miles north of the Olaran/Camon border, north-west of Bearheart. Third Company, under command of Captain Helt marched north to support operations along the center line between our position and Purity. Allied forces also made an attack through the mountains to attack the heavily defended Purity Bridgeheads.

My Fourth Company departed White Silver Wolves base camp on the morning of Golden Eagle 32nd, 3126 in the company of elements of Black Company Cavaliers, Wolfhaven Free Company of Riders, The Golden Gryphons, The Riders of the Light, and former levies of House Tyrene making our march north and west in the general direction of Sog. We marched for four days without incident, encamping on the 2nd of Planting Moons within a few days march of the River. Having met no significant resistance, but having reports of heavy enemy presence, here we broke out skirmish squads and advanced in line of battle.

What follows is a summary of the reports of the Battle Brothers of 1st Squad (20; Sgt Jager), 3rd Platoon (50; Lt. Hess), 4th Company (200; Captain Avaron).

Rika (command, promoted after action to Corporal
Heinrich (Human, Olaran)
Rhovelus (Alakar)
Hazel (Eldakar)
Prince (Korindian)
Ithil (Korindian)
Ack’Te (Brinchie)
Blacktooth (Brinchie)
Carl Hoghill (Dwarf)

Breaking out by Platoon, then squad, the Battle Brothers of 1st Squad moved north, spied a small vill at night in an area believed to be devoid of all life. On the morning of the 3rd of Planting Moons, the team scouted the vill, one Clairière d’ombre (per maps). Strange that such a remote community survived the successive purges of the Church of Archanon, Builders, then Shaya’Nor. Nevertheless, Hazel and Heinrich approached the vill to treat with the inhabitants. The local behavior was described as “odd”. Seeing heavily armed mercenaries emerge from the wood elicited little more than sullen resignation.

After an initial failed introduction, a local headman, older gent, was produced. He proceeded to immediately surrender the town. When the Wolves attempted to form a relationship with the community, the head man refused any and all assistance, asking only that we depart as soon as possible. He was, however, completely forthcoming, informing the team that Vainar’s spawn had inhabited the vill until a month prior before retreating north (likely to secure the bridge crossings from our advance).

Gaining nothing more from the locals, the team complied, and skirted the town heading north. On the following day, Planting Moons 4th, 3126, the battle brother’s forward scouts encountered a forest infested with hordes of shambling zombie corpses. Leaving the lead scout (Ach’Te) to maintain observance, the second scout (Hazel) dropped back to report to Rika. However, upon Rika’s advance to forward position, she mistakenly misstep attracting the attention of the nearest horde. They immediately attacked.

Rika, Ach’Te, and Hazel held the line against the onrushing hordes while the rest of the team, just behind a ridge, rushed to support. By the time reinforcements arrived, the trio was nearly overrun. Heinrich held back, supporting with ranged, while the rest of the team quickly formed into a line of battle to stem the undead tide. Hoghill, the last to arrive, was about to join the line when a Corrupted Tree burst from the woods to his left and immediately attacked.

Hoghill held the rear, while the others handled the zombies. The line seemed to hold, but the Corrupted Tree managed to ensnare the entire team, save the Brinchie, in a thick web of ichorus roots. One by one they broke or slipped free, though DWARF and Hazel took few bad hits before freeing themselves. Even so, the Wolves managed to thin the herd. Hoghill finally cutting down the Corrupted Tree with his issued “White Silver Chopping Axe” from the “Wolfpack” issued to every White Silver Wolf scouting party. With the flanks secured, the Wolves shifted the line left, slowly enveloping the zombie line. Within minutes, it was over. A few of the party were injured, but none critically.

Rika moved the party to a relatively secure location to heal and recoup. Once rested, the team continued moving north toward their primary location. Therein, camping again that night, the 4th. Early the falling morning on the 5th of Planting Moons, the team awoke to find the army of Shaya’Nor very nearly encircling their position. Following orders, Rika dispatched the Brinchie to report, ensuring that the information would reach our ears while the rest of the team attempted to evade the advancing enemy force.

Not three hundred yards south, the Brinchie Ach’Te and Blacktooth spied a second force encamped on a nearby ridge behind a makeshift chevaux de frise lined rathe topped by a paling of fresh hewn logs. Pausing out of duty, and curiosity, the Brinchie watched as the newcomers rained arrow and stone down upon the western flank of the encircling Shaya’Nor army. Perceiving a potential ally, the scouts approached the ringfort to find it manned by goblinesh. Due primarily to his dark coloring, Blacktooth was mistook for a werewolf, but Ach’Te was able to communicate with the orcs manning the wall and negotiated entry.

Meanwhile, Rika and the remainder of the scouts fought their way free for the lead elements of the pursuing force. They too cleared the woods to find a large force of Orcs and Ogres rushing to meet them. The goblinesh died to allow the scouts to make the ramparts just before the first wave of dark creatures threw themselves upon the warband. Despite their ferocity, the forward runners of Vainar were unable to breach the goblinesh’s stout defense, so they withdrew to reform and assault under cover of night.

Rika successfully negotiated a battlefield truce with the goblinesh, and in turn, agree to scout out enemy positions, but the warband leader demanded that Ach’Te remain. Instead, Rika negotiated leaving a less swift member of her team. They settled on Prince, and the Wolves were out again. While on patrols DWARF encountered another scout, this from the local populace. He pledge his peace and requested to speak with Rika. He claimed this name was Alain and that he was a scout for a local keep of Camonere that had managed to survive the shadow of Darkness. He implored the scouts to come to his commander and negotiate an alliance to rid the land of Darkness.

Suspicious of his intent, and his appearance, Rika demurred and rightly claimed that she must first rescue her man from the goblinesh. The scout warned that she could not trust the goblinesh, that they were not as they appeared. Troubled, the Wolf scouts returned to camp to find another stranger in the grasp of the troglanesh. It appeared that THIS stranger was known to the warband, a merchant and arms dealer. He asked to speak with Rika and, in private, confirmed that these were NOT goblinesh, but Witchmarked Troglanesh and servants of the Blood Witch. He also warned that there were forces of the Church of Archanon in the area that sought to destroy the Wolves, the Witchmarked, AND Shaya’Nor’s forces. He offered another option.

He represented a third faction that would ally with the Wolves for the promise of amity, and spoils of war, namely the bodies after battle and any arcfire recovered from enemy stashes. The merchant warned Rika that the offer had a time limit, as the situation was perilous. Once alone, Rika briefed her team. Some, such as Ach’Te suggested the safety of the nearby keep. Others, like Ithil struggled to make sense of the forces at play.

As best as the scouts could understand, the warband represented the Witchmarked of the Blood Witch who were unknown enemies of allies of Vainar. They had defended themselves against attack, but it is possible that was by accident, or design. As for the keep, the scout Alain was most certainly a Paladin at the very least. Entering a keep of the Church would be a death sentence for all but the two humans, Rika and Heinrich, regardless of the scout’s words. And the third, the merchant reeked of Red Store, though likely what he appeared to be, a merchant and broker. The shadow group of his representation seemed likely to be a sect of the Deniers of Death, but nothing could be certain. All they knew was that without some help, they could never escape the forces of Vainar.

After discussion, Rika determined that they would take the Merchant’s offer. Despite his associations, he was the ONLY party that was not bound by fanaticism. The Deal struck, they remained with the Witchmarked, heading back toward this forward base. One day out, the Merchant approached them under cover of night. He provided Invisibility potions for all, before leading them away from the camp just as the Witchmarked turned on them and tossed their bedrolls intent on murder. Before the Witchmarked had the chance to sniff them out, something attack the camp.

By all accounts it appeared to be a massive Builder Golem, but one oozing with vile corruption. Deniers. Now they were sure, but the plan was in motion and the Merchant their only hope. So, they followed blindly as he led them away from the skirmish.

When I saw them, it was on the 7th of Planting Moons, 3126. I was alerted to their arrival and moments later, a tired and bloody Rika appeared alongside a well dressed and pristine gentleman. Rika explained the situation and the field truce and pact she had been forced to make. I was in an difficult position. My first instinct was to have the man arrested and interrogated immediately. However, something held me back.

Clearly this man, and those he represented, had power in the region, and knew more than we. To invite their wrath might spell doom for our mission, and my command. So, I compromised. No official contract was signed. However, I did command my forces not to engage whichever forces the Merchant indicated. Furthermore, we had no need for enemy dead. Our own, I refused to surrender. He agreed. Lastly, as the arcfire. I know the orders. But, I have elected, for the time being, to hold to his terms on that score. I know that the Deniers are vile and will turn on us, but if they can weaken the enemy, then so much the easier to destroy them later.

Our fates intertwined, I promoted Rika to Corporal and her choice, Heinrich, to Private First Class.After dispatching the Scouts to rest and heal, I questioned the Merchant as to the nature of the enemy army. He was shockingly well informed. With his intelligence, we positioned our army to catch the army of Darkness before they were in full line of battle the following night. They knew not what hit them. The battle raged from the eve of the 8th of Planting Moons into the dawn of the 9th. Shortly after the 13th hour, at the height of the fighting, our western flank was surprised to see towering war machines, covered in black ichor, firing arcfire into the dumbfounded Shayakar forces. Behind the death machines ran ghouls and zombies with arcfire implants ripping through the corrupted flesh of the ghouls and zombies of Vainar’s slaves.

I adjusted, pulling my men away from conflagration, instead pressing the eastern flank. Caught between the two forces, the Shaya’Nor army broke. We chased them north for three days, skirmishig on occaision. Always were we shadowed to the west. Interestingly, the Witchmarked trogs were also on the western flank, allies of Shaya’Nor, I know not. They were smashed by the Deniers. I, in my turn, dispatched a force to reduce the Prelacy keep on our eastern flank.

As distasteful as the arrangement has been, the Deniers have upheld their end of the agreement and provided terrifying in battle. Alone, I doubt either of our forces could have achieved such a victory. By afternoon on the 11th of Planting Moons, 3126 all enemy forces between my army and the river had been dispatched. I now hold the southern end of a large crossing with an entrenched army of Darkness glowering at me from the opposite bank. Our “allies” the Denies have departed, without ever coming close enough to our lines to exchange so much as a word.

We also have reports of other scouting parties having been lured into the Prelacy keep and destroyed. It would appear that Corporal Rika’s instincts were true, though any arrangement with the likes of the Deniers sits ill with me.

Nevertheless, we are in position. I await news of the other assaults.

Captain Avaron

View
White Silver Wolves Report Two
Driving in the pickets south of Crystal River

Lt. Kandar, commander 1st Platoon

Reporting to Captain Helt of the White Silver Wolves 3rd Company

Over the course of the the month of First Hunt, platoons of 3rd and 4th company have engaged the enemy on no fewer than a dozen skirmishes through Olaran territory south of Branosh. Only two major engagements occurred.

The First clearing the Branosh-Bearheart road on the 13th of First Hunt. The Second, a late month engagement on the 27th of First Hunt, 3rd was called out to prevent forces of Shaya’Nor from turning out left flank east of Branosh. Both engagements ended in a successful outcome for the White Silver Wolves.

From our encampment jut south of the Branosh-Bearheart road, our company, 3rd, broke out by Platoon (4 platoons). First Platoon, 3rd Company, under my direct command further deployed by squad (2 squads) and were deployed in direct advance of the army, by half a day’s march with orders to assess and scout the enemy positions south of the Crystal River.

We departed camp Golden Eagle 10th and proceeded north-east toward the Olaran/Camon border. There, the bulk of our forces encamped after squads 1st and 2nd scouted the ruins of the Olaran fortifications. Second Squad, 1st Platoon, of 3rd Company, led by RFC Zathras (goblin), member of the Long Recon Team, assessed the terrain. The only report, scavengers and battle pickers had been using the former Olaran fortifications as a makeshift camp. They scattered at our approach.

Our way clear, we established our Forward Camp in the Olaran ruins. One note, Humble (Ogre) of 2nd squad, 1st Platoon indicated that most of the Olaran graves had been dug out, indicating that the fores of Shaya’Nor had prepared large defenses to our north.

On the following morning, 16th of Golden Eagle, I broke my entire platoon out into squads, with the two squads from 2nd Platoon joining to recon north of our position in preparation for the army. Note: 1st and 2nd squads, 1st Platoon, 3rd Company were under command of Sgt Ironreich of Stahlheim. He directly commanding 1st squad, 2nd under command of RFC Zathras.

The skirmish line passed the Camon defensive ruins without incident and proceeded forward. about four hours into the march, some 10 miles north of our base camp, with Sarel (Korindian) on point, 2nd squad, 1st Platoon, 3rd Company was ambushed by a warband of Hobgoblins.

The beasts rushed from the woods, engaging Humble (ogre), RFC Torik (goblin), and Sarel (korindian). RFC Zathras took up a rear position. As the battle raged, more enemies, namely Shayakar archers began to target the engaged Wolves. Surrounded and outflanked, RFC Torik managed to convince/intimidate the Troglanesh into retreat leaving only the Shayakar.

However, the force was far larger than first assessed. Soon, Torik and Sarel were badly wounded, Humble battered, but unbowed. RFC Zathras continued to command, supporting with magic while Torik, Huble, and Sarel engaged the Shakayar. Unfortunately, as they made headway, reinforcements arrived and began to engage the scouts with ballista from cover further to the north.

Too engaged, and overpowered, RFC Zathras gave the order to retreat. Sarel, ignoring the order, attempted to capture the enemy commander, but was, in turn, captured. Down man, the remaining scouts successfully retreated back to command base, arriving almost into the 13th hour on the 16th of Golden Eagle.

The following morning, lead elements of the main force arrives, supplemented by Cavaliers from the Black Company, Wolfhaven Free Riders, Stahlheim, Olara, and Galea.

I am also pleased to note that, per Colonel Wolfhaven’s orders, the following promotions were awarded:

RFC Zathras was promoted to Corporal
RFC Torik was commendated for bravery
Humble joined the Rangers as a full Ranger.

As I write this, late 16th, lead elements of the combined White Silver Wolves force have engaged the pickets of the army holding the Crystal river fords.

Unit profile:
Corporal Zathras (goblin, Command)
RFC Torik (goblin, XO)
Sarel (Korindian)
Ranger Humble (ogre)

View
White Silver Wolves Report One
Lt. Kandar's Northern Olaran Report

Lt. Kandar

Reporting to Captain Helt of the White Silver Wolves 3rd Company

Per orders, we had been gathering men in our own camp just south of Camp Wolfhaven. Preparations were completed by the 8th of Falling Ice 8th, 3126.

The company departed Camp Wolfhaven view the Tarnn road early on the 9th, and marched west until reaching Tarnn on the 13th. Camping outside the city.

Departing on the 14th, we turned north and reached the crossroads by the 17th. Camp west of Crossroads.

Departing on the 18th, we continued north, taking barracks at fort Bearheart.

Departing Bearheart on the 20th we turned west, following the Branosh road until the 21st, before turning south and west cross country. Weather poor, terrain soggy and snowed.

By the 27th, we reached the location of our base camp and established a perimeter. Dispatched pickets and videttes.

Single incident report. Videttes under command of PFC Drainar (dwarf) and PFC (Wanderkill) encountered and successfully repelled testing assault by forces of Darkness on or after the 13th hour of the 27th.

I and a fist of cavalry arrived in support and put to route they remaining enemy troops.

Special accommodation for Sarel for incapacitating and capturing an enemy combatant, a male werewolf.

Unit profile:
PFC Drainar (Command) (Dwarf)
PFC Wanderkill (XO) (Brinchie)
Sarel (Korindian)
Skoriss (Dregordian)

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.